Below additional information can help you choose the parameters
Question n°
Question n°
Location parameters are used to delimit the game area. The coordinates, LATITUDE and LONGITUDE determine the center of the game area, and its extent depends on the chosen distance.
You can retrieve Latitude and Longitude coordinates from google map by placing a marker on the map (see image opposite).
Distances are defined in meters (1 Meters = 1.09 Yard = 3.28 Feet).
The shorter the distance, the more the game aspect is present. The longer the distance, the more social dynamics are present.
The address informs all users of the place where the game will take place.
When choosing the start date of the game, consider allowing time for other players to join the game.
A minimum number of players is required for a game to start, if this quota is not reached by the chosen start date, there is a 24-hour postponement, renewable until the quota is reached.
For the end date, it's up to you to choose the date that best corresponds to the objective you are looking for (the longer the duration of a game, the more players can take the time to get to know each other).
In order not to be eliminated from a game, each player must regularly clock into the playing area. To do this, he must open the application when he is in the area. Each part specifies the number of days per week during which it is necessary to clock in the playing area. It is also specified the time necessary to validate a day.
The greater the number of days of presence per week, the more other players will be present in the playing area and therefore this increases the possibilities for players to cross paths. Being present 7/7 days can be interesting, and thus make the game dynamic and potentially short-lived (1 day, 2 days or even one or two weeks). However, for a game to last several weeks or months, it is preferable to opt for 3 to 5 days a week.
A party may provide for exemption periods. They allow the player to temporarily withdraw from a game. These periods can be used to meet opponents without taking the risk of being eliminated or to go on vacation for several days and not have to go periodically to the playing area.
If the part contains derogation periods, it will be indicated how many maximum days a derogation period can last, as well as the minimum number of days which must separate 2 derogation periods.
The more squares that cover the photo, the longer the game will last.
During the confrontation, the questions allow the participant to unseal the photo of their target. At the same
During the confrontation, the questions allow the participant to discover the photo of their target. At the same time, the answers given to the questions appear in a private chat to allow players to discuss them.
The more you limit the number of questions per day, the more time players will have to take to find out their opponent.
In each part, you must define the time that must elapse after a correct or incorrect answer before you can answer a new question.
By default, we advise you to reward correct answers by choosing 0 minute wait, and to penalize wrong answers by choosing at least 1 minute wait. The longer you choose to extend the time limits, the more time players will have to discuss different answers.
In each game you must define a maximum distance, from which it is possible to eliminate your target using the "spotted target" function. This distance is also used as an action parameter for certain JOKERS. By default, we recommend 100 m.
A short distance may discourage some players who like to keep a certain distance from people they don't know.
Additionally, a short distance could lead to failed elimination attempts due to the sometimes imprecise location on some phones.
Waiting time after an unsuccessful locate attempt when using the "target found" function, then you must wait a certain amount of time before you can use the "target found" function again.
The longer the wait, the more it limits random location attempts. We therefore recommend a minimum waiting time of 1440 minutes (24 hours).
For wildcard settings (which wildcards to choose and how often) we advise you to go to the WILDCARDS page.
This setting allows you to privatize a game. Only those who know the Pincode can join the game. The Pincode must be 4 digits.
It is possible to choose between the first name or the nickname as information that will be transmitted to other players during the game. Each player can change their nickname from one game to another.
If you wish, you can limit access to the game according to 2 criteria: age and/or gender.
In each game, you must set a minimum number of players who have joined the game for it to start. Some games can only be interesting if there are a large number of players (for example a game where residents of the same town get to know each other). This setting is particularly important in so-called “closed” game modes, because once the game starts, players who have not joined the game will not be able to participate.
If the minimum number of players is not reached on the start date, the game will be postponed for 24 hours until the minimum number of players is reached.
By default, this setting is set to 2, because to play Ozhers you must have at least 2 players.
It is possible to define a threshold at which the game stops. It is therefore necessary to define a minimum number of players participating in the game. By default, this parameter is set to 1 so that the game stops either on the end date determined when creating the game, or when there are no remaining players. only one player.